Fantasy Football Rules

While every league has its own tweaks, most fantasy football leagues follow a common set of rules covering scoring, roster management, waivers, trades, and more. Understanding these rules is essential for a fair and competitive experience. Below are the core categories and what they typically include:


1. Scoring Systems

  • Standard Scoring: Traditional format with emphasis on touchdowns. No points awarded for receptions.
  • Half-PPR (HPPR): Adds 0.5 points per reception. Balances value between RBs and WRs.
  • Full-PPR (PPR): Adds 1 point per reception. Boosts value of high-target players, especially WRs and pass-catching RBs.
  • Bonuses: Some leagues award bonus points for 100+ rushing yards, 300+ passing yards, long touchdowns, etc.
  • Negative Points: Players can lose points for fumbles, interceptions, missed kicks, etc.

2. Waiver Wire Rules

  • Waiver Period: After games finish, players can’t be added immediately—there's a waiting period (typically 1–2 days).
  • Waiver Priority: Lowest-ranked teams usually get first claim on free agents to promote parity.
  • FAAB (Free Agent Acquisition Budget): Instead of priority, some leagues use blind bidding with a virtual budget.
  • Free Agents: Once a player clears waivers, they become a free agent and can be added instantly.

3. Trades

  • Trade Deadline: Most leagues lock trading before the fantasy playoffs (usually Week 11–13).
  • Approval: Trades may be approved automatically, by commissioner, or through league voting.
  • Veto Power: Vetoes should only be used for collusion—not just because a trade looks one-sided.
  • No Tradebacks: Most leagues prohibit reversing trades unless there's proven misconduct.

4. Dropping Players

  • Droppable Players: All non-injured players can be dropped unless they are on waivers or have played that week.
  • Locked Players: Once a player's game has started, most leagues lock their status (you can’t drop or bench them).
  • Injured Reserve (IR): Some leagues allow you to stash injured players in a designated IR slot.

5. Lineup Rules

  • Roster Size: Most leagues have 15–18 roster spots, including bench players.
  • Starting Lineup: Typically includes 1 QB, 2 RBs, 2–3 WRs, 1 TE, 1 FLEX, 1 K, and 1 DST.
  • FLEX Position: Allows flexibility—usually WR/RB/TE eligible.
  • Superflex: Allows a second QB in the FLEX—makes QBs extremely valuable.

6. Weekly Matchups

  • Head-to-Head: Most common format—each week you face a single opponent. Winner is based on highest point total.
  • Total Points: Some leagues rank teams by cumulative season points rather than head-to-head record.
  • Playoff Seeding: Top 4–6 teams make the playoffs, often based on win-loss records and total points tiebreaker.
  • Bye Weeks: Always check your players' bye weeks and plan your bench accordingly.

7. Commissioner Role

  • Rule Setup: Commissioners customize league rules pre-season (scoring, rosters, waivers, etc.).
  • Conflict Resolution: They step in when disputes arise or if a trade is suspected to be unfair/collusive.
  • Rule Changes: Mid-season changes should be avoided unless unanimously agreed upon.

Reminder: Always check your specific league's rules within your platform (Yahoo, ESPN, Sleeper, NFL, etc.) to avoid confusion or rule violations.

Fantasy Football Links

2025 ALL Rankings (Standard, Half-PPR, Full-PPR)
1999-2024 Historical Rankings (PRELIMINARY)
2025 Standard Rankings: DST, K, QB, RB, TE, WR
2025 FULL-PPR Rankings: DST, K, QB, RB, TE, WR
2025 HALF-PPR Rankings: DST, K, QB, RB, TE, WR

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